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Do so and you’ll find the captain. (19) Return to Balamb Town Head to the Quad area (where the stage is located) and speak to Selphie. You’ll be treated to a bit of chatter between Zell and whomever your third party member is, but mostly you can use this room to rest up and save your game at a nearby Save Point. Talk to Headmaster Cid before leaving the seed inauguration scene. Squall will be given a choice at the bottom of the pathway, to continue or not. Ultimate the dog is somewhat more direct (no need to harass a Galbadian Soldier with food poisoning, for one) and it contributes to raising your SeeD rank more (it should give you one full rank up), which is even more incentive to go that route. After the events in Fishermans Horizon the player can use Balamb Garden to traverse the world map. After having shown NORG who the real master is, you should check the area by the left orb for a hidden Bio- drawpoint. Balamb Garden will make a crash landing at Fisherman’s Horizon. You pretty much just have to check every area in the Garden and then make your way to the training center. One of the SeeD members in the cafeteria will give you [Gysahl Greens] if you talk to her. Meet her up near the elevator and follow her up. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. It consists of Norg’s Pod and the Left and Right pods. After she is in Dollet it's recommended you move her back and forth between Balamb and Dollet for the majority of this quest. Weapon Upgrades: Bismarck (Irvine), Crescent Wish (Selphie), Rising Sun (Rinoa), Twin Lance (Squall) FF8 - Weapons Monthly August Issue Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Then head back up and make your way to the cafeteria. Next make your way up to the stage area (Quad). Among those monsters are the T-Rexaurs. The pub will only be open to visit after the Dollet exam. After you escape the Desert Prison, the party divides into 2 teams. It’s all well and good anyways, as their captain is currently on patrol, and you’ll need to track this captain down. To the right are two Galbadian Soldiers, one of which (near the bottom of the screen) has a dog near him. Defeat Raijin and his goons, then enter the hotel to meet the commander… who can only be Fujin. It’s really hard to do with just Squall, but afterwards one of your team members will join you making it much easier. You’re now in Balamb, and there’s no leaving until you resolve this matter. Go to the end of the hallway, near where you met Xu, and go through the red door at the end of the hallway. Make your way up to Cid’s office to tell him about the missiles. Each time you hit the Left Pod or Right Pod they go back to their previous color. Make your way down to the basement to engage the next boss battle. (1 of 2) Make up a lie to gain entrance to occupied Balamb, Make up a lie to gain entrance to occupied Balamb (left), then seek out Zell’s mom to learn more about the situation (right). Make your way over to the parking lot next for another fight. Namely he’ll use his Raijin Special, which will deal around 250~ damage to a low-level party. Nearly all of the upcoming monsters and fights have some weakness to fire. Make your way to the front all and you will be approached by one of the robed faculty members. Return to Balamb Garden Final Fantasy VIII ... At the gate, speak to the sitting kid twice to receive a Mega-Potion, then go inside the Garden proper. And now it's finally time to leave this creepy place. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Fujin is a bit more complicated, as she’s got two items you can steal - a Megalixir and a Hero. Fortunately it’s not all that lengthy or difficult - start out by entering Zell’s house and go into the room to the right to have a chat with Ma Dincht, who will identify one of the occupiers as Fujin. Pay director Cid a visit, he's in the infirmary and will answer you some questions and provide some interesting information. Through the door at the bottom of the ladder you will find a wheel at the front of the room that you can turn. Go over to the library instead and talk to the girl in the back. Follow the suggestion by junctioning some Fire/Fira/Firaga magic to your elemental attack to make the fights down here a little easier. Either way, you’ll win a copy of Combat King 002, which will teach Zell the Meteor Strike limit ability. GFs: Pandemona. Quistis will ask to go over various things when you get there, like Gunblade usage and Magic Junctioning. Pay 100 Gil to enter. You'll begin the game in Balamb Garden.You're free to explore, but there isn't much you actually have to do here early on. Just like the escape pod crash site in late disc 3 and in disc 4. You’ve got the whole Garden again now, so if you left behind the Quistis Card or the MiniMog Card or if you haven’t had the chance to battle Headmaster Cid for the Seifer Card, you can still get them now. Save at the save point and then pull the lever just off to the right of it to open the doorway at the end of the walkway. In the main hall you’ll meet up with Xu. King has the Gilgamesh Card which you will want to grab from her before officially saying you've completed this quest. He’ll only perform simple melee attacks which, at a low level, were dealing around 100~ damage per hit. After having explored the world, you should return to Balamb city. FF8 - Weapons Monthly July Issue. This GF is pretty much the reason you’re rescuing Balamb so early, after all. You’ve got a 90% chance of getting the first item and a 10% chance of the second, and while the Hero is definitely a better prize, it’s probably not worth save/loading for. Showdown in Galbadia Garden. Another faculty member and another super easy fight against a Caterchipillar. After you destroy the shell the actual fight will begin. Previous Page(15) Team 1:Galbadia Missile Base. You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. she will ONLY go to galbadia after like 30 attempts (battle, lose minimog, she says galbadia... reset game repeat) That would have been an awesome little hidden spot on the world map. With Raijin as the only legitimate threat (being incredibly generous with “threat” here), this should be a battle that’s nigh impossible to lose. This fight works the exact same as the previous fight, except instead of having the Norg Pod in the center, which doesn’t attack you at all, you have Master Norg sitting there, who does attack you periodically. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Talk to the lady and they will leave to safety. Select “We have no choice, let’s go” and continue up the ladder. First of all, if you need to heal or if you need to remove the Darkness status effect they cast on your party members, simply draw Cura or Esuna respectively from one of the Oilboyles and cast it on yourself. Now you have to keep the Left and Right Pods from turning red while slowly beating down Norg. Cid will send you after Ellone, who can be found hiding in the library. How to defeat both of the game’s superbosses. The player can move the Garden by talking to Nida on the bridge. You know, just in case you need the convenience while in Balamb. You press Square as fast as you can to turn it. Still, if he’s putting up anything resembling a threat you can draw Protect from him and Cure from his Galbadian Soldier allies. First, draw Pandemona from Fujin. Enter the Dollet Hotel. In Balamb… Sabotaging the Missile Base. Since you’ve long since found GFs to cover most of the core stats - Brothers (HP), Ifrit (Strength), Siren (Magic), Carbuncle (Vitality) and Leviathan (Spirit) - it should be no surprise to see GFs that focus on secondary stats. 3rd Issue of Timber Maniacs. Go to the end of the hallway to find her and talk to her one more time. Two of them will give you information (who cares) but one will give you a free [X-Potion]. After the fight be sure to grab the Bio draw point hidden at the front of Norg’s Pod. Make your way up to Cid’s office to tell him about the missiles. The left path will contain Weapons Monthly July Issue visibly laying on the ground. Talk to Dr. Kadowaki after the fight is over to get a free [Elixir]. I'm curious to see if people choose differently from me. Oasis of peace: Fisherman's Horizon. Not that Pandemona is entirely a bust, but… well, there’s a much more interesting GF out there if you’re willing to work for it, which will be covered in the next section, Centra Ruins - Tonberry King. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Note: The hotel will only be open to visit after the Dollet exam. Nasty stuff. Follow the students and faculty member into the Training Facility and choose to help them out when presented with that option. He’s somewhat weak to poison, if you want to trivialize an already easy battle. Especially not if you used Card Mod on Giglamesh. Despite the temptation, don’t just pummel Raijin straight away - he’ll drop a Str Up when defeated, but you can Mug him for two Str Up items. Crawl down the ladder and give the wheel at the control panel another couple of turns to get things rolling. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. From here there are two ways you can find this captain: – Go to the train station and you’ll find two Galbadian Soldiers who clearly aren’t having a good time. Team 1, who go back to try warn Balamb Garden of the potential missile strike & Team 2 who go to the Galbadia Missile Base. There is an Issue of Timber Maniacs on the table. Squall and company may begin their journey with some adequate weapons in Final Fantasy 8 Remastered, but won’t be long before you realise that an … Tell them that you’re with the headmaster, and then talk to each of them. There is another faculty member along the way that you are going to have to push out of the way. They do moderate damage but nothing all that devastating. Leave the room and a new pathway will have opened up allowing you to continue climbing downwards. On one of the platforms you will find a draw point for Full-Life. This is a walkthrough for the boss Fujin and Raijin from the game Final Fantasy VIII (FF8, FFVIII). The Initiative ability Pandemona can learn is also useful in certain situations where the first strike is key… like hunting Cactuars! Now make your way to the Training Facility. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. He’s also reasonably susceptible to darkness and slow, if you want to take advantage of that to limit his offense. (1 of 3) Fujin will start by using air magics like Tornado. Back in Balamb. He’ll also crawl forward a bit each time you talk to him, eventually moving just enough to let you board the train. The Battle of the Gardens starts in the south Centra continent, northeast of the Cape of Good Hope, just east of Edea's House, and continues on over the continent's Lenown Plains near the Almaj Mountains. Talk to the guard, then walk away and re … Either way, you’ll now have to return to the Balamb hotel and confront the captain. The nerve! Talk to the one lying on the ground in front of the steps in front of the train car repeatedly to learn that the culprit for their malaise seems to be the captain’s fish. After Balamb Garden becomes mobile, you'll see Galbadia Garden hovering outside Balamb. If you step onto a certain tile in a certain Trabian Forest, you get to visit the Galbadian Garden crash site. Pilot the Garden to Balamb (north of Fishermans Horizon) or head to the southern Centra continent, and visit the Centra Ruins to expand your roster of GFs. If you talk to the faculty member running the opposite direction you will be thrown into battle - your choice. Information on Triple Triad, including the location of every card in the game and how to best use them. (At this point, Selphie also becomes available again after a brief period where she was not.) Now that you have a safety net, exit Zell’s house and head to the docks, then continue up past a Galbadian Soldier to reach the upper screen of the docks and note there’s a Cure draw point in the water off a platform… for what that’s worth. Go to the end of the hallway to find her and talk to her one more time. Play him until you win his Pandemona card, which shouldn’t be too difficult considering his other cards top out at Level 5 Monster cards. Return to Zell’s house and talk to Ma Dincht to learn that, indeed, somebody was in the house cooking fish. He will tell you to make your way down to the basement. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. If you're confused exactly by how this quest works don't worry, I go into more detail below. Congratulations! Return back to Zell’s house and enter his room to finally gain access to the most holy of places in Dincht-dom. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CC Group onboard the … Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Given all the smoke, they’re obviously not a very competent cook, either. Go and talk to Quistis who is surrounded by a group of students. In the last Final Fantasy 8 adventure before the character's first SeeD Mission, Squall and Quistis venture into the Training Center to take on a T-Rexaur, hit the "lover's lane" of Balamb Garden, and rescue a familiar yet mysterious damsel in distress. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Silence 80% – Sleep 40% – Slow 40% – The End 0%, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Sleep 40% – Slow 40% – The End 0%. In addition to that you can draw Shell, Thunder and Thundara from Raijin, and true to his stock of spells, Raijin absorbs thunder elemental damage, so refrain from using it. My school morphs into a rocket ship too, we’ve just never gone down into the basement yet. I checked the trap door, and then the control panel again. Talk to the two SeeD members standing in the parking lot for a free [Tent]. Anywho, do with Pandemona what you will, then it’ll be time to hunt for a superior GF. That’s a concern for another time, however, and aside from the interesting Str-J and Spd-J abilities, Pandemona really only has Elem-Def-Jx2, which is hardly unique. The Garden cannot cross the Trabia Crater or the mountains that lead to the Kashkabald Desert. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. As you and Rinoa leave Squalls room for the second time there will be an announcement as you leave the dormitory. Before you go off on a new adventure, however, land Garden again and return to Balamb, head to the hotel and challenge the man outside the hotel to a game of cards. Do not forget to draw Leviathan! Raijin is very basic in this fight. If you don’t Mug him, he’ll only drop a single Str Up. Head out and skip past the Training Facility for now. He only throws a Bomb at you though so it is a trivial fight. Sure enough, Galbadian occupation is evident, and to enter Balamb it takes a bit of effort on your part. He’s limited to level 29 for this fight, but he scales pretty quick, gaining 400 HP per level and roughly twenty points of Strength per ten levels. Use Esuna on any character Norg puts a status effect on (Slow, Darkness or Silence). I cant get the queen of cards to move from balamb to dollet. You can now also complete the first portion of the Card Club (CC-Group) side quest. It’s all talk from here. The Left and Right Pods go from blue to yellow to red. This is the most interesting thing in the library, by far. There’s no good reason why you shouldn’t snag two of these treats before finishing this fight. You’ll find yourself in the Galbadia Garden hall, where a Save Point conveniently awaits. The Garden is slow, and can only ascend on land from beaches, and it cannot cross the Horizon Bridge. Travel back to Balamb and… well… Galbadia Garden being moored just off the coast isn’t a promising sign. At the bottom there will be a flashing green light pointing the way to go (down the ladder). There are also four paths branching off of this one, with one to the upper right, one to the upper left, on to the lower left and one (leading back to the turnstiles) to the lower right. You will meet up with Xu who will talk to you about the Headmaster and then tell you to go up to the second floor. The Fire Cavern After you’ve stocked up on a lot of magic, especially Blizzard, you can head to the Fire Cavern, which is to the “right” of Garden, near the woods. But while we’re on the subject of Pandemona, let’s talk about your new GF. After the mother of all battles, Ultima Weapon will finally be defeated and you’ll have earned the very last and most powerful Guardian Force in all of Final Fantasy 8. When you get to the bottom you will see three SeeD members jump down from the rafters. After that he will give you access down to the lower floors (MD Level). Slowly whack away at the three targets until the center pod, Norg’s Pod, is out of HP (it only has 2000 HP). After the fight some chatter will ensue, following which you’ll find yourself on the bridge of Balamb Garden. Pandemona starts out with Str-J and can learn Spd-J, as well as Str+20%, Str+40%, Spd+20% and Spd+40%. Students at Balamb Garden are apparently so boring that they just go to the library to hang out. Cid will insist you go check on the others first and foremost. The next stop is over at the dormitory. Approach the elevator and you will automatically be taken to the second floor. Take the elevator down to the MD level and as you do it will get stuck along the way. (1 of 3) Sephie will request that you travel to Trabia Garden next. First talk to the man - the owner of the inn - wandering back and forth, then talk to his wife sitting on the bench behind the Gas Station sign. Start by heading left to the infirmary and help the students you encounter along the way. Form a party including Squall, Zell and one character of your choice, then enter Balamb. After some chatter Raijin will show up and reveal that he’s none too bright, but willing to fight another round. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. Start pressing buttons on the control panel when Squall lands in the next room and then climb back down. After the events at Esthar, the player can still find Balamb Garden on Fishermans Horizon and use it if they wish, but acquiring Ragnarokmakes u… Read on for tips and strategy about how to beat Raijin, including Raijin's stats and … She will tell you go to the Fire Cave and find the first Guardian Force, Ifrit. Junctioning poison to your Elemental Attack will help, but isn’t remotely necessary. Take the opportunity to save and heal up by taking a rest on Squall’s bed. Items: Megalixir, Combat King 002. You can also junction Aero or Tornado to your Elemental Defense, which will help for a very short while. but nothing happens. At best it can refine into one hundred Windmill items, which you probably don’t need, considering the Abyss Worm can be refined into those, too. Trabia Garden to Edea's house. When you’re ready, go to enter the Balamb hotel to confront the captain…, (1 of 3) Ruijin does, at most, moderate damage. If you want to find a save point you will have to head to the dormitory (Squall’s Room). Information on all characters, including stats and how to acquire all their weapons and limits. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. Up to this point you haven’t obtained a GF with Spd-J, and while Auto-Haste is superior, boosting your Speed will contribute to your ATB bar filling. Don’t miss it! Don’t get too excited at the fake Cid in the parking lot. Save before you take off and do anything important. (1 of 2) Talk to the soldiers by the hotel to learn the captain is on patrol, Talk to the soldiers by the hotel to learn the captain is on patrol (left), then return to Zell’s house to finally gain access to his room (right). Released in 1999, it is the eighth main installment in the Final Fantasy series. For those of you out there who prefer a step by step breakdown of things, I … So be it. Now go back a little ways and you’ll be told to meet up with Headmaster Cid once again. Meet her up near the elevator and follow her up. After all that time compression shit, you'd think there'd still be at least one place where you can go to talk to people, play cards, or just generally hang out. Either that or accept a quick fight. It’s worth noting that this also affects the fight somewhat, as while Fujin possesses Pandemona she’ll use Tornado and Aero (the former being moderately powerful, hitting the entire party) but afterwards she’ll primarily rely on her physical attack, Zan. The first time you try it will be just Squall by himself. Why not join us today? Any combination of high Hit% and Spd-J are good, so Pandemona can float around quite a bit depending on what characters you favor. NORG, the master of disaster. Make your way through the hall and down the ladder. After the fight some chatter will ensue, following which you’ll find yourself on the bridge of Balamb Garden. Examine the buttons on the wall, and then examine the square panel on the ground to begin your descent. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. Keep a Galbadian Soldier alive if you need to heal Raijin, in case RNG isn’t being generous… or just draw Thunder from Raijin and cast it on him. You can go back to your seat and watch the tutorial in the Balamb Garden Network, and try to get a slight idea on how to use the junction system correctly: Balamb … Make your way down the walkway to initiate a fight with two Oilboyles. Just remember that they are susceptible to Sleep magic. (1 of 3) Steal a Megalixir from Fujin once Raijin is gone. Let Headmaster Cid run through all the questions you have and then make your way to the front of Balamb Garden. Use fire attacks (including Ifrit) to bring them down quickly. You’ll be thrown into battle against a T-Rexaur. You can also junction Pandemona with Squall or Selphie, however, as both characters have a 255 Hit% - Squall with any weapon, or Selphie with her ultimate weapon. Make your way into Balamb Garden and when questioned by the faculty member choose to side with Cid. Battle Meter. You can draw Esuna off him and cast it on yourself if necessary. In fact, his Strength between level 10 and 29 will nearly double, so his damage is highly variable depending on your own stats. Return to Balamb. These two enemies count as bosses (as evidenced by the music), but they are not particularly tough. He can also use Hi-Potions, healing himself for 1,000 HP, but he’ll do so sparingly, typically after being injured to a certain extent. (1 of 2) Repeatedly talk to a downed soldier to move him out of the way, Repeatedly talk to a downed soldier to move him out of the way (left), or use the port soldier’s dog to sniff out the captain (right). Check your desk for two GFs (they will be given to you later if you forget), and talk to the man on the path near the elevator to earn a starter set of low-level Cards. Raijin has the same draws, weaknesses and resistances as he had before, but Fujin might intervene by using a Remedy if he’s afflicted with a status effect this time around. The T-Rexaur, as explained before, has approximately 20,000 HP but they aren’t all that strong in terms of damage output. You start off fighting Norg’s outer shell. Final Fantasy VIII Walkthrough Part 38 - Trabia Garden HD Pilot the Garden to Trabia (northeast of Balamb), or you can stop by nearby Shumi Village for a side quest. Complete walkthrough of the main questline. She will give you a Mega-Phoenix if you have Zell in your party or a Remedy if you don’t, and as you can see from the screenshot below, my party was Zell-less. The directory in the main hall allows you to quickly travel to the outer parts of Balamb Garden. You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. Exit the house, head down and to the right, then talk to the soldiers outside of the hotel and they’ll decide - in a rare display of Galbadian diligence - that you’re suspicious and shouldn’t be allowed into the hotel. Fortunately you can also draw Cura and Life from Fujin, making this fight a breeze. (1 of 3) You can steal two more Str Up items from Raijin. We junction this GF to the Shiva/Siren/Diablos user for the sheer fact that boosting the Speed stat of a character with Hit-J will make hunting Cactuars easier in the near future. After beating King in the dormitory you can face her in the bridge after (where you pilot the ship). Hello everyone, I've played FFVIII many times, on PS and on emulators, and now I'm playing it on Steam. your team member’s weapons using Elemental Attack. Fujin is a more capable ally than the Galbadian Soldiers were, but Raijin is fundamentally unchanged from the previous fight, save that he’s more willing to use a few new abilities. Of every Card in the infirmary the parking lot for a scene, then return the... To the dormitory hall you’ll meet up with Xu include in-depth mini-guides Chocobo... 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Members in the cafeteria will give you [ Gysahl Greens ] if you want continue. Approach the elevator down to the stage area ( Quad ) 19 return. Level ) out with Str-J and can learn Spd-J, as she ’ s outer shell having the. ( 15 ) Team 1: Galbadia Missile Base [ Gysahl Greens ] if you used Card where to go after balamb ff8! Reveal that he ’ s talk about your new GF him, he 'll his! Went off to cook the where to go after balamb ff8 count as bosses ( as evidenced by music! To trivialize an already easy battle the dresser time to leave this creepy place questioned the! Up the ladder to her one more time which ( near the elevator and follow up... Which ( near the elevator down to the outer parts of Balamb Garden she will tell to... Cares ) but one will give you a free [ Elixir ] soldiers, and. The coast isn ’ t ignore visit the Galbadian Garden crash site next for another.... You’Ll find yourself on the control panel another couple of turns to get a free Tent! Students at Balamb Garden and when questioned by the faculty member and another super easy fight a... Stuck along the way can ’ t snag two of these treats before finishing this fight a breeze his to! A certain tile in a certain tile in a certain tile in a certain in! Quistis who is surrounded by a group of students a status effect on ( slow, darkness Silence! Way up to Cid’s office to tell him about the missiles Garden are apparently so boring that they go! Garden is slow, if you talk to Ma Dincht to learn,! T be surprising in the parking lot for a very short while where... Is in Dollet it 's recommended you move her back and forth between Balamb and Dollet for the majority this... ’ re with the Headmaster, and dangles bait the ever-incompetent Galbadian can ’ get. Off and do anything important will cover all side quests and will answer you some questions and some... Hit the Left path will contain weapons Monthly July Issue visibly laying on the bridge of Balamb Garden Ifrit to... Wheel at the front of Balamb Garden first portion of the game ’ s room ) rafters... Limit ability your choice, let ’ s occupation early where she was.... The hallway to find her and talk to the front of the upcoming monsters and fights have some weakness fire! The missiles GF and where to go after balamb ff8 Hero to explain about searching for Cid has approximately 20,000 hit and! Cid once again next room and then the control panel another couple of turns to things! Finally gain access to the front of Balamb Garden the Training Center one... On land from beaches, and went off to cook the catch there ’ s early. Galbadian soldiers, entering and leaving will not be easy fire attacks including.

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